HBO Announces Stand-Alone Service

October 17, 2014
HBO recently announced that it will offer an online streaming video service that will not require consumers to have a separate cable subscription. In the past, HBO GO was an additional service for consumers who already had a subscription to HBO through cable, satellite or other, but now they are cutting the cord. HBO Chairman and CEO Richard Pleper announced that this service will begin in 2015 and described it as “a stand-alone, over-the-top, HBO service.” This announcement blossomed from the rise in popularity of Netflix, Amazon Prime, Hulu and over-the-top (OTT) content. In order to compete with these services, HBO decided to expand its service. Not long after HBO...

2014 CE Hall of Fame: Gerald M. “Jerry” McCarthy

October 14, 2014
It probably surprised a lot of people – especially his Jewish customers – but Jerry McCarthy, the son of an Irish immigrant, spoke and understood a little Yiddish. It probably also surprised a lot of people that McCarthy modestly describes himself merely as a “peddler.” But McCarthy was more than just a peddler or a gifted linguist; he was instrumental in launching some of the industry’s most innovative products during his 30-year career at Zenith and helped radically alter the ways consumer electronics products were distributed and sold.   A native of Chicago, McCarthy was born June 13, 1941, and got into sales as soon as he discovered how much he...

What Is Driving Gaming?

October 10, 2014
The eighth generation of video game consoles promises to drive sales through the 2014 holiday season. CEA takes an in-depth look at trends in the gaming industry in the recent study The Future of Gaming. While video game consoles continue to be the most popular option among gamers, the growing popularity of gaming on mobile devices is an area to watch. With smartphone and tablet ownership at their highest rates, they are fast becoming the gaming devices of choice for many consumers.          

Video Games: Power-Up for Retailer Profits

October 10, 2014
Video games are a perennial consumer favorite for holiday tech gifts and a much anticipated power-up for retailer traffic and revenues. Noticeably, the new eighth-generation console platforms lifted annual shipment revenues 16.4 percent to nearly $17 billion last year, according to CEA. This opened an exciting new chapter in the CE market; not only for consumer entertainment, but an opportunity for CE retailers and manufacturers alike. However, 2014 has brought disruption to the gaming sector. Witness the new crop of digital media set-top boxes like Amazon Fire TV and Google’s coming Android ...

2014 CE Hall of Fame: James “Cowboy” Maloney

October 07, 2014
(1911-1976)Founder, Cowboy Maloney’s Electric City Super Stores   “Cowboy” Maloney was not really a cowboy. He actually started out in show business, owned a gas station, did construction work and finally bought a lumber yard in Jackson, Mississippi. But when the TV boom hit in the early 1950s, Maloney discovered a more profitable source of income. Maloney built his eponymous electronics business so successfully that “Cowboy” Maloney’s Electric City was chosen to be the first retailer to launch DirecTV and Sirius Satellite Radio.   James C. Maloney was born in Jackson, Mississippi, on October 30, 1911, the oldest of four brothers. His...

Whirlwind Dealmaking

October 06, 2014
Several big deals for new over-the-top (OTT) content are providing an extra boost for the digital entertainment market. The Microsoft agreement with McDonalds to produce Every Street United, the first Xbox original series (also available on Windows 8 devices), offered a content marketing showcase, tied to the summer World Cup games. At the same time, Yahoo! confirmed plans to pick up the sixth season of the sitcom Community, which NBC had cancelled. And Awesomeness TV now has the rights to create short animated productions based on properties such as Shrek owned by DreamWorks Animation, which acquired Awesomeness for $33 million last year. The breathless pace of content deals has...

The Revenue Reality of Fantasy

September 26, 2014
Football season is in full swing, which means we’ll be cheering for our teams on Sundays while constantly sneaking peeks at our fantasy football matchup.Fantasy football is a booming market and, according to the Fantasy Sports Trade Association (FSTA), its 32 million players spend about $15 billion participating in leagues ($5 billion more than the NFL’s annual revenue). As the industry progresses, technology has helped make life easier for fantasy owners. Technology is the primary way for owners to manage their teams. Mobile platforms from CBSSports.com and ESPN have made it easier for users to check on their team on-the-go. This also opens the door for app developers to...

Five Ways to Attract Funding

September 19, 2014
Small businesses that want to raise funds frequently face a chicken-and-egg scenario: How do they secure investment dollars when they often need those same dollars to prove just how successful their business can be? Luckily, even with so many firms vying for a limited share of financiers’ attention and wallets, securing potential patrons doesn’t have to be a difficult process. The following are five tips that firms of every size can use to pique investors’ attention and gain the leverage they need to broker better deals. 1. Build recurring revenue. Businesses that can create reliable income streams (e.g. via subscriptions, licenses and renewable agreements) instantly...

A Developing Divergence

September 18, 2014
U.S. households finally appear to be recovering from the recession. After dipping during the recession, average annual income and average annual expenditures are now above 2008 levels. But beneath a promising surface, average annual income and spending have significant implications for consumer electronics (CE) manufacturers and retailers.We know that average household incomes are not actually even distributions across all households. The top quintile—or top 20 percent—of household incomes represents about 50 percent of total U.S. household income while the bottom quintile is roughly just three percent, and the bottom two quintiles are only 11.5 percent. The difference between...
  < 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10  >